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Ultima online magery

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(Focus did not exist at the time).īack to the now, how playable would that boilerplate be as a 6x 120 build? You're intelligence could be quite low. For that, Anatomy and Healing would generally be replaced with Magery and Eval, with Meditation filling in the 7th slot. 'Tank mages' also marrying a mage build with a warrior one. Or if he was patient and felt the need to Recall, 30 Lumberjacking + 30 Fletching + 40 magery. An archer, for example, might go 60 Lumberjacking + 40 Fletching so that he could source his own arrows and bolts. This left 100 points for some flexibility. Six of the skills were pretty-much boilerplate: A warrior typically had a 7x GM build (700 was the overall skill cap, and 100 the cap for individual skills). I started playing when the only magic was Magery.

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